Table of Contents

Personality, Affective Context and the Brain (PANBA)

Objectives

The PANBA project aims to continue the efforts made in BIRAFFE1 and BIRAFFE2 oriented towards developing methods for affective personalization of intelligent systems (for details, see the dedicated page at AfCAI wiki).

The scope of the work will be twofold.
The first part will be related to the analysis of data collected in previous experiments. We will verify specific hypotheses concerning, e.g.,

which will facilitate the adaptation of games (and intelligent systems in general) to particular (groups of) users.

The second part of the work will be related to the preparation of the next version of the experiment (BIRAFFE3) based on the conclusions drawn from the analyses and the review of current literature on the subject. One of the basic assumptions concerning BIRAFFE3 is the extension of the set of recorded signals to include brain activity (EEG), which is the third basic signal (next to ECG and GSR already present in previous work) used to predict emotional changes.

Devices and materials

With the grant funds we were able to purchase the equipment and materials needed for the third edition of the BIRAFFE3 experiment:

Publications

The results of the research are described in the following publications:

  1. L. Żuchowska, K. Kutt, and G. J. Nalepa, “Bartle Taxonomy-based Game for Affective and Personality Computing Research,” in Twelfth International Workshop Modelling and Reasoning in Context (MRC) @IJCAI 2021, 2021, pp. 51–55.
  2. K. Kutt, L. Żuchowska, S. Bobek, and G. J. Nalepa, “People in the Context – an Analysis of Game-based Experimental Protocol,” in Twelfth International Workshop Modelling and Reasoning in Context (MRC) @IJCAI 2021, 2021, pp. 46–50.

More publications coming soon!