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====== GEIST Research Profile ====== | ====== GEIST Research Profile ====== | ||
- | {{ : | + | {{: |
- | **[[http:// | + | **[[https://geist.re|Group for Engineering of Intelligent Systems Technologies (GEIST)]]** |
- | in Krakow, Poland, founded in 1919, is ranked as one of top Polish universities involved in research and education in information technologies and computer science. The university consists of 16 Faculties from number of domains, including the Electrical Engineering and Business Management. It employs about 2000 faculty members serving over 30 000 students within undergraduate, | + | |
- | \\ | + | |
- | \\ | + | |
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- | {{: | + | |
- | **[[http://geist.agh.edu.pl|Group for Engineering of Intelligent Systems Technologies (GEIST)]]** | + | |
was created in 2009 by Grzegorz J. Nalepa and Antoni Ligęza and a group of dynamic young researches. | was created in 2009 by Grzegorz J. Nalepa and Antoni Ligęza and a group of dynamic young researches. | ||
The research interests of the Group is located in the area of computer science and artificial intelligence. | The research interests of the Group is located in the area of computer science and artificial intelligence. | ||
It is focused on the methods, and tools for developing and applying intelligent technologies and systems. | It is focused on the methods, and tools for developing and applying intelligent technologies and systems. | ||
- | \\ | + | |
- | \\ | + | <WRAP clear></ |
===== Areas ===== | ===== Areas ===== | ||
- | GEIST is mainly focused on two broad //areas of application// of intelligent technologies and systems: | + | GEIST is mainly focused on the following |
- | - **Business Intelligence** | + | - **explainable AI (XAI), machine learning and data mining** including big data analysis in practical applications |
- | - **Ambient Intelligence** (AML) | + | - **knowledge engineering** including semantic information processing, knowledge graphs and semantic wikis |
+ | - **business intelligence** including business process management | ||
+ | - **ambient intelligence** including context-aware systems and augmented reality | ||
+ | - **affective computing** with focus on personalized emotion processing in intelligent systems | ||
===== Methods ===== | ===== Methods ===== | ||
- | < | + | < |
- | We use and develop specific //methods and tools// such for: | + | We use and develop specific //methods and tools// such as for: |
- | * knowledge representation and reasoning | + | * knowledge representation and reasoning |
- | * knowledge engineering and management | + | * knowledge engineering and management, |
- | * rule-based systems | + | * rule-based systems, |
- | * business processes | + | * formal verification, |
- | * formal verification | + | * knowledge graphs, |
- | * semantic annotations and ontologies | + | * semantic annotations and ontologies, |
- | * visual design of knowledge bases | + | * semantic wikis, |
- | * semantic wikis for knowledge engineering | + | * explainable artificial intelligence (XAI), |
- | * machine learning techniques | + | * machine learning |
- | * context-aware applications | + | * context-aware applications, |
- | * software engineering | + | * edge AI solutions, |
+ | * human-computer interaction (HCI), | ||
+ | * augmented reality (AR), | ||
+ | * affective computing (AfC), | ||
+ | * experimental studies, incl. experiments in game environments. | ||
</ | </ | ||
- | < | + | < |
The expertise of the Group includes: | The expertise of the Group includes: | ||
- | * design and implementation, | + | * design and implementation, |
- | * modelling and evaluation of business rules and processes, | + | * modelling and evaluation of business rules and processes, |
- | * distributed and collaborative knowledge management with semantic wikis, see the Loki semantic wiki system | + | * distributed and collaborative knowledge management with semantic wikis (see [[https:// |
- | * Semantic Knowledge Engineering methodology, including the eXtended Tabular Trees rule modeling formalism | + | * development of knowledge graphs, including |
+ | * gathering and processing of a variety of sensory data, such as accelerometer, | ||
+ | * emotion detection and interpretation, | ||
+ | * design and development of interfaces with the use of mobile applications, | ||
+ | * designing experimental research in a game-based environment (see [[https:// | ||
</ | </ | ||
- | ===== Projects ===== | + | <WRAP clear>< |
- | + | ||
- | GEIST has practical experience in multiple | + | |
- | * **[[pub: | + | |
- | * **[[pub: | + | |
- | * **[[pub: | + | |
- | * **[[pub: | + | |
- | * **[[pub: | + | |
===== Contacts ===== | ===== Contacts ===== | ||
Finally the group is active in the area // | Finally the group is active in the area // | ||
- | * scientific collaboration with Universities of [[http:// | + | |
+ | | ||
* teaching collaboration in the scope of the Erasmus LPP | * teaching collaboration in the scope of the Erasmus LPP | ||
- | * participation of group members in the Organizing Committees international conferences and workshops, including [[http://kese.ia.agh.edu.pl|KESE]], [[http://hydrogen.informatik.tu-cottbus.de/wiki/index.php/RuleApps2009|RuleApps]], and number of Program Committees | + | * participation of group members in the Organizing Committees |
- | + | * see also the [[https:// | |
- | We are looking for partners, and projects -- [[pub:contact|contact us]]! | + | |
- | + | ||
- | {{like> | + | |
+ | **We are looking for partners, and projects -- [[pub: |
pub/research/start.1357907494.txt.gz · Last modified: 2013/01/11 12:31 by kkr